![]() ![]() Your best bet so far is to learn as much of fusion as you can (i mean the code) and port over the system from delta, which is basically copying the groups that relate to the parallax system, which there is two i believe and then creating a "background system box" object, making it the exact same size as the image you import into it, adding a qualifier that the code messes around with in the code and then setting certain variables, (i think D and E for position and F for scrolling which shoud be set to "time/10*-1" or something, maybe without the "-1" as scrolling ahead doesn't seem to work for some reason. It's basic programming logic so you'll be able to figure out how to do it over time. Game Dev is frustrating and the rewards can only come after years and years of work so try not to get desperate, not knowing what to do is normal, it will happen over and over and over again, find ways to deal with it, like, doing something else instead.Īnyways, there is a way to do it in simple worlds but it's not that intuitive and I would need to make a full tutorial for that one. Sorry, I just have to get this out there before you get into a shitstorm with someone, trust me I've seen this happen. Might be tough to hear but, keep asking for help to a minimum.Īlso, If you really have to ask something again, please do it in a polite manner, it can be annoying to some people as some of us are quite busy with our daily lives. ![]() The more you ask the less people are likely to actually help you. Good, that should be a lesson not to ask things before you exhausted all your options. That's why Delta has one to give people something to work with until they can take things in their own direction.įinally, you need to explain to users what version of Fusion is required to use this engine with. But there are people that aren't familiar with Fusion development that aren't entirely sure how to do such a thing. Yes, I know, people will want to make their own to do their own thing. The other big one is the removal of the title card. Then add events on Super transformation/detransformation to refresh the direction for those objects) :O (You can fix that by adding a new set of animations for the Monitor and MonitorIcon objects showing Super Sonic in the proper direction slot direction is based on the Character Global Value. Unless Sonic is secretly Shadow in disguise. As it is right now, 1UP monitors get horribly confused if you break one while Super. The old system was easier, any character could go Super without needing to do a lot of work the bare minimum is switching to an alternate set of physics. One disagreement I have with this is the removal of the existing Super form system and only allowing Sonic to transform into Super Sonic. ** If you can, make sure you use the "Not so simple" version for your game, as the regular version is just made to get you started and used to the worlds engine, the not so simple version has support for "multiple resolutions" a boss example and gamepad support. The engine itself does include a couple of additions, such as an enemy example from spark that will follow you around and the example stage is taken directly from it as well.Īlso, This engine was build on top of Worlds Delta 1.5.1 with probably just a couple changes to the core of the engine. ![]() This engine is pretty much set for you to make a whole game in it, enjoy. ![]() Just a fair warning, This is the final version and I don't plan on making any updates to it unless there is a major issue, which is unlikely at this point. So, I just wanted to create a thread for it in case people might have some issues or problems with it. The package that this engine comes in also comes with a “Not So Simple” version, with a lot more features than the regular version, including a simple gamepad and xbox gamepad support, a boss example and multiple resolution multipliers." However, there are some new features and the physics should feel very different, this time, with the aim of making them feel more like the original classic sonic games, than to make them more accurate code-wise. DOWNLOAD: Sage description: "Simple Sonic Worlds is a modified version of Sonic Worlds Delta 1.5.1 to make it a lot more simple to new users. ![]()
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